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Description
Original link: www.artstation.com/artwork/ZQ2…
I found some unused concept art from FF and used it to start to learning how to make a 3D model in Maya. Learnt how to model based on a camera angle to work out the proportions and add details to it.
The process:
-Photoshop to work out the angles count the different model parts.
-Used Maya to block in the model based on the Art Camera Angle.
-Made the model large massing parts
-added the details
-render in Arnold
Image size
1920x1080px 236.6 KB
© 2017 - 2024 1nakata
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